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Design & Technology

INTENT

 

  • To develop the creative, technical, and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
  • To build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
  • To critique, evaluate and test their ideas and products and the work of others.
  • To understand and apply the principles of nutrition and learn how to cook. .

 

IMPLEMENTATION

To ensure high quality teaching and learning in design and technology, we offer a curriculum that is progressive throughout the whole school. Teachers plan lessons using the D&T Association scheme ‘Project on a Page’ as well as using our progression of knowledge and skills. Teachers use these documents to plan their design and technology lessons suitable to their class’s projects where possible.  All pupils follow a process through from start to finish, ensuring a high quality of finished products:

 

Design

•To use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
•To generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design.

Make

•Select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing, as well as chopping and slicing) accurately.
•Select from and use a wider range of materials, ingredients and components, including construction materials, textiles and ingredients, according to their functional properties, aesthetic qualities and, where appropriate, taste.

Evaluate

•To investigate and analyse a range of existing products.
•To evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
•To understand how key events and individuals in design and technology have helped shape the world.

 

IMPACT

Our pupils gain ‘real-life’ experiences and are given the chance to develop detailed knowledge and skills, and attributes they can use beyond school and into adulthood. Pupils learn how to take risks, becoming resourceful, innovative and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

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